Book : Design Patterns Explained A New Perspective On Objec
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Características del producto
Características principales
Título del libro | Design Patterns Explained A New Perspective On Object Orien |
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Autor | Shalloway, Alan |
Idioma | Inglés |
Editorial del libro | Addison-Wesley |
Tapa del libro | Blanda |
Año de publicación | 2004 |
Marca | Addison-Wesley Professional |
Modelo | 978-0-3212-4714-8 |
Otros
Cantidad de páginas | 480 |
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Tipo de narración | Novela |
ISBN | 9780321247148 |
Descripción
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Descripción provista por la editorial :
One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples-this has been very inspiring for a product Im working on: an audio-only introduction to OOP and software development.-Bruce Eckel...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books.-James NobleLeverage the quality and productivity benefits of patterns-without the complexity! Design Patterns Explained, Second Edition is the fields simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. Youll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of todays most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start thinking in patterns How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern-a new pattern not identified by the Gang of Four New study/practice questions at the end of every chapterGentle yet thorough, this book assumes no patterns experience whatsoever. Its the ideal first book on patterns, and a perfect complement to Gammas classic Design Patterns. If youre a programmer or architect who wants the clearest possible understanding of design patterns-or if youve struggled to make them work for you-read this book. From the Inside Flap Should you buy the second edition if you already own the first? The answer, of course, is yes! Let us tell you why. Since the first edition was written, we have learned so much more about design patterns, including: - How to use commonality and variability analysis to design application architectures - How design patterns relate to and actually facilitate eXtreme Programming (XP) and Agile Development - How testing is a first-principle of quality coding - Why the use of factories to instantiate and manage objects is critical - Which set of patterns is essential for students to help them learn how to think in patterns All of these topics are covered in this book. We have deepened and clarified what we had before and we have added some new content that you will find very helpful, including: - Chapter 15: Commonality and Variability Analysis - Chapter 20: Lessons From Design Patterns: Factories - Chapter 21: The Object-Pool Pattern (this is a pattern not covered by the Gang of Four) - Chapter 22: Factories Summarized We have changed the order in which we present some of the patterns. This sequence is more helpful for the students in our course
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