Book : Hands-on Design Patterns With C Solve Common C...
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CaracterĂsticas principales
TĂtulo del libro | Hands-on Design Patterns With C Solve Common C Problems Wit |
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Autor | G. Pikus, Fedor |
Idioma | Inglés |
Editorial del libro | Packt Publishing |
Tapa del libro | Blanda |
Año de publicación | 2019 |
Marca | Packt Publishing |
Modelo | Ingles |
Otros
Cantidad de páginas | 512 |
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Altura | 93 mm |
Ancho | 75 mm |
Peso | 871 g |
Con realidad aumentada | No |
Tipo de narraciĂłn | Novela |
Edad mĂnima recomendada | 0 años |
ISBN | 9781788832564 |
DescripciĂłn
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DescripciĂłn provista por la editorial :
A comprehensive guide with extensive coverage on concepts such as OOP, functional programming, generic programming, and STL along with the latest features of CKey FeaturesDelve into the core patterns and components of C in order to master application design Learn tricks, techniques, and best practices to solve common design and architectural challenges Understand the limitation imposed by C and how to solve them using design patterns Book DescriptionC is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C programmer, and on the patterns that uniquely benefit from the features of C, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen. By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.What you will learnRecognize the most common design patterns used in C Understand how to use C generic programming to solve common design problems Explore the most powerful C idioms, their strengths, and drawbacks Rediscover how to use popular C idioms with generic programming Understand the impact of design patterns on the programs performance Who this book is forThis book is for experienced C developers and programmers who wish to learn about software design patterns and principles and apply them to create robust, reusable, and easily maintainable apps.Table of ContentsAn introduction to Inheritance and polymorphismClass and function templatesMemory ownership Swap - from simple to subtleA Comprehensive Look at Resource Acquisition is Initialization (RAII)Type ErasureSFINAE and Overload Resolution ManagementThe Curiously Recurring Template PatternNamed Arguments and Method ChainingLocal Buffer OptimizationScopeguard Friend FactoryVirtual Constructors and FactoriesThe Template Method Pattern and the Non-Virtual IdiomSingleton: a Classic OOP PatternPolicy-based designAdaptors and DecoratorsVisitor and multiple dispatch About the Author Fedor G Pikus is a Chief Engineering Scientist in the Design to Silicon division of Mentor Graphics Corp (Siemens business). His earlier positions included a Senior Software Engineer at Google and a Chief Software Architect for Calibre PERC, LVS, DFM at Mentor Graphics. He joined Mentor Graphics in 1998 when he made a switch from academic research in computational physics to the software industry. Fedor is a recognized expert on high-performance computing and C, he presented his works at CPPCon, SD West, DesignCon, in Software Development Journal, and is also an OReilly author. His responsibilities as a Chief Scientist include planning the long-term technical direction of Calibre products, directing and training the engineers who work on these products, design and architecture of the software, and research in the new design and software technologies. Fedor has over 25 patents and over 100 papers and confere
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