Book : Unity 2020 By Example A Project-based Guide To...
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CaracterĂsticas principales
TĂtulo del libro | Unity 2020 By Example A Project-based Guide To Building 2d, |
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Autor | Wells, Robert |
Idioma | Inglés |
Editorial del libro | Packt Publishing |
Tapa del libro | Blanda |
Año de publicación | 2020 |
Marca | Packt Publishing |
Modelo | Ingles |
Otros
Cantidad de páginas | 676 |
---|---|
Con realidad aumentada | No |
Tipo de narraciĂłn | Novela |
Edad mĂnima recomendada | 0 años |
ISBN | 9781800203389 |
DescripciĂłn
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DescripciĂłn provista por la editorial :
Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective wayKey FeaturesGain a high-level overview of the Unity game engine while building your own games portfolioDiscover best practices for implementing game animation, game physics, shaders, and effectsCreate fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agentsBook DescriptionThe Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once youve quickly got to grips with the fundamentals of Unity game development, youll create a collection, a twin-stick shooter, and a 2D adventure game. Youll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.By the end of the book, youll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. Youll also be able to create several real-world projects to add to your professional game development portfolio.What you will learnLearn the fundamentals of game development, including GameObjects, components, and scenesDevelop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D gamesHandle player controls and input functionality for your Unity gamesImplement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-AgentsCreate virtual and augmented reality games using UnityVR and AR FoundationExplore the cutting-edge features of Unity 2020 and how they can be used to improve your gamesWho this book is forIf you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.Table of ContentsExploring the Fundamentals of UnityCreating a Collection GameCreating a Space ShooterContinuing the Space Shooter GameCreating a 2D Adventure GameContinuing the 2D AdventureCompleting the 2D AdventureCreating Artificial IntelligenceContinuing with Intelligent EnemiesEvolving AI using ML-AgentsEntering Virtual RealityCompleting the VR GameCreating an Augmented Reality Game Using AR FoundationCompleting the AR game with the Universal Render Pipeline About the Author Robert Wells is a senior game developer at Hopster. Robert is a knowledgeable game developer with 10 years experience in all aspects of game development, with expertise in Unity and C#. Robert has worked on a number of educational games for iOS and Android, which have been featured by Apple. He has released 10 assets on the Unity Asset Store. He writes tutorials and articles about games development on his website.
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