Cuota promocionada en 6 cuotas de

Llega gratis el miércoles 29 de mayo

Retirá gratis entre el 29/mayo y el 3/jun en correo y otros puntos

Ver en el mapa

Disponible 15 días después de tu compra

MercadoLíder Platinum

+10mil

Ventas concretadas

Brinda buena atención

Despacha sus productos a tiempo

Medios de pago

Hasta 12 cuotas sin tarjeta

Tarjetas de crédito

Tarjetas de débito

Efectivo

Características del producto

Características principales

Título del libro
Video Games And Learning Teaching And Participatory Culture
Autor
Kurt Squire
Idioma
Inglés
Editorial del libro
Teachers College Press
Tapa del libro
Blanda
Año de publicación
2011
Marca
Teachers College Press
Modelo
BLACK & WHITE TABLES, FIGURES

Otras características

Cantidad de páginas
272
Tipo de narración
Novela
ISBN
9780807751985

Descripción

- ANTES DE COMPRAR PREGUNTE FECHA DE ENTREGA.
- ENVIAMOS POR MERCADOENVIOS
- PUEDE RETIRAR POR AHORA SOLO POR QUILMES, MICROCENTRO ESTA CERRADO, POR ESO...
- EN CABA (CAPITAL FEDERAL) ENVIAMOS SIN CARGO ESTE PRODUCTO.
- FORMA DE PAGO : MERCADOPAGO
- HACEMOS FACTURA A.
- ELBAZARDIGITAL VENDEDOR PLATINUM
- TODOS NUESTROS PRODUCTOS EN:

https://eshops.mercadolibre.com.ar/elbazardigital

-X-X-X-

- SOMOS IMPORTADORES DIRECTOS, ESTE PRODUCTO SE COMPRA Y SE IMPORTA DESDE ESTADOS UNIDOS, ESTO IMPLICA QUE USTED ESTA COMPRANDO EL MISMO PRODUCTO QUE COMPRARÍA UN CLIENTE DE ESE PAÍS.

- ANTES DE REALIZAR UNA CONSULTA, VISUALICE TODAS LAS IMAGENES DEL PRODUCTO.
Descripción provista por la editorial :

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games. Review “Easily the most entertaining and just plain smartest book on video games and learning yet written.” James Paul Gee, Arizona State University“An essential book for educators, game designers, and educational technologists, but also for anyone who cares deeply about the design of effective learning systems.” Robert J. Torres, Bill & Melinda Gates Foundation Review “Easily the most entertaining and just plain smartest book on video games and learning yet written.” -James Paul Gee, Arizona State University“An essential book for educators, game designers, and educational technologists, but also for anyone who cares deeply about the design of effective learning systems.” -Robert J. Torres, Bill & Melinda Gates Foundation About the Author Kurt Squire is associate professor of Educational Communications and Technology at the University of Wisconsin-Madison, and associate codirector for educational research and development at the Wisconsin Institutes for Discovery. Visit the author’s website at kurtsquire.info.
-o-o-o-

Garantía del vendedor: 90 días

Preguntas y respuestas

¿Qué querés saber?

Nadie hizo preguntas todavía. ¡Hacé la primera!