Book : Unreal Engine 4 Game Development In 24 Hours, Sams..
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CaracterĂsticas del producto
CaracterĂsticas principales
TĂtulo del libro | Unreal Engine 4 Game Development In 24 Hours, Sams Teach Yo |
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Autor | Cookson, Aram |
Idioma | Inglés |
Editorial del libro | Sams Publishing |
Tapa del libro | Blanda |
Año de publicación | 2016 |
Marca | Sams Publishing |
Modelo | Ingles |
Otros
Cantidad de páginas | 496 |
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Tipo de narraciĂłn | Novela |
ISBN | 9780672337628 |
DescripciĂłn
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DescripciĂłn provista por la editorial :
In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux-or all of them!Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours’ straightforward, step-by-step approach shows you how to work with Unreal Engine 4’s interface, its workflows, and its most powerful editors and tools. In just hours you’ll be creating effects, scripting warfare, implementing physics-even developing for mobile devices and HUDs. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.Organize new projects and work with the Gameplay FrameworkMaster Unreal’s units and control systemsImport 3D models and work with the Static Mesh EditorCreate new landscapes and use Unreal’s foliage systemBring characters and creatures to life with the Persona EditorApply materials and build lightingIntegrate and modify audio with the Unreal Sound Cue EditorCraft particle effects and simulate physicsSet up and react to player inputsBuild levels and entirely new worldsGet started with powerful Blueprint visual scripting systemScript an arcade game from start to finishCreate events that respond to player actionsSpawn Actors during gameplayDesign and create action-based encountersOptimize games for mobile devices and touch-based inputsBuild menus with Unreal’s UMG UI DesignerPrepare your game for deploymentStep-by-step instructions carefully walk you through the most common Unreal Engine 4 game development tasks.Practical, hands-onexamples show you how to apply what you learn.Quizzes and Exercises help you test your knowledge and stretch your skills.Notes and tips point out shortcuts and solutions.All the project files and assets youll need are available for download, including before-and-after files demonstrating initial setup and proper completion for every exercise. About the Author Aram Cookson is a professor in the Interactive Design and Game Development (ITGM) department at the Savannah College of Art and Design (SCAD). He has a B.F.A in Sculpture and an M.F.A. in Computer Art. After finishing his M.F.A., he went on to help start the ITGM program and served as the graduate coordinator for 9 years. Over the past 15 years, Aram has developed and taught a range of game art and design courses in classrooms and online, utilizing the Unreal Engine technology.Ryan DowlingSoka is a technical artist working on the Gears of War franchise at Microsoft Studio’s The Coalition, located in Vancouver, British Columbia. He works primarily on content features for the team, crafting systems for destruction, foliage, visual effects, postprocesses, and user interfaces in Unreal Engine 4. Previously, he worked at Microsoft, developing experiences for the Microsoft HoloLens in Unity5. Ryan is an expert in a variety of entertainment software creation packages, including Maya, Houdini, Substance Designer, Photoshop, Nuke, and After Effects. Ryan holds a B.F.A. in Visual Effects from Savannah College of Art and Design. With a passion for interactive storytelling, rooted in playing 1990s console role-playing games (Baldur’s Gate II andPlanescape: Torment), Ryan focuses on applying interactive technical solutions to solving difficult problems in modern gaming. When not working on video games, Ryan can be found swing dancing his evenings away with his wife.Clinton Crumpler is currently a senior environment artist at Microsoft Studio’s The Coalition, located in Vancouver, British Columbia. Previously an artist at Bethesda’s Battlecry Studios, KIXEYE, Army Game Studio, and various other independent studios, Clinton’s primary focus areas are environment art, shader development, and art direction. Clinton has released multiple video tutorials in collaboration with Digital Tutors, with a focus on game art development for Unreal Engine. He completed
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