Pagá en cuotas

EnvĂ­o gratis a todo el paĂ­s

Conocé los tiempos y las formas de envío.

Disponible 15 días después de tu compra

MercadoLĂ­der Platinum

+10mil

Ventas concretadas

Brinda buena atenciĂłn

DescripciĂłn

- ANTES DE COMPRAR PREGUNTE FECHA DE ENTREGA.
- ENVIAMOS POR MERCADOENVIOS.
- PUEDE RETIRAR POR QUILMES O MICROCENTRO.
- EN CABA (CAPITAL FEDERAL) ENVIAMOS SIN CARGO ESTE PRODUCTO.
- FORMA DE PAGO : MERCADOPAGO
- HACEMOS FACTURA A.
- GARANTIA 90 DIAS CORRIDOS DE RECIBIDA LA COMPRA.
- ELBAZARDIGITAL VENDEDOR PLATINUM

-X-X-X-

ANTES DE REALIZAR UNA CONSULTA, VISUALICE TODAS LAS IMAGENES DEL PRODUCTO

Este libro es original, fisico y paga regalias al autor solamente cuando se genera una venta. Es importado desde Estados Unidos.

DescripciĂłn provista por la editorial :




A deep dive into the origins of the epic, best-selling video game, featuring previously unreleased content, in the game creators own words

Mechners journey is a universal one for anyone creating something brand new... Im excited to revisit these journals in newly illustrated form.-- Mike Krieger, co-founder of

The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation.

Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person, Jordan Mechner. Mechners candid and revealing journals from the time capture the journey from his parents’ basement to the forefront of the fast-growing 1980s video game industry... and the creative, technical, and personal struggles that brought the prince into being and ultimately into the homes of millions of people worldwide.

Now, on the 30th anniversary of Prince of Persia’s release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector’s edition includes:

-- 300 pages of Jordan’s original journals
-- Present-day margin notations by Jordan adding explanation, context, and affectionate cartoons of real-life characters
-- Archival visuals illustrating the stages of the game’s creation
-- Work-in-progress sketches, rotoscoped animation, screen shots, interface design, memos, and more
-- A full-color 32-page Legacy section in which Jordan and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie


The Making of Prince of Persia is both a tribute to a timeless classic, and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.


About the Author


Jordan Mechner is a game designer, screenwriter, graphic novelist, and author. Widely considered a pioneer of cinematic storytelling in the video game industry, he created
Prince of Persia, one of the most successful and enduring video game franchises of all time, and became the first game creator to adapt his own work into a feature film with Disneys
Prince of Persia: The Sands of Time. He also created the games
Karateka and
The Last Express. Jordans books include the Eisner Award-nominated graphic novel
Templar (a
New York Times bestseller); his 1980s game development journals,
The Making of Karateka and
The Making of Prince of Persia; and his recent sketchbook journal,
Year 2 in France.


Review


Mechners journals are a unique record from the birth of an industry, in the words of one of its pioneers--and if thats all they were, they would be invaluable. But
The Making of Prince of Persia is also an unvarnished window into the creative process, with all its excitement, toil, setbacks, doubts and triumphs. A fantastic read. --
D.B. Weiss, writer and co-creator of HBOs Game of Thrones


Review


When an industry is brand-new, its innovators are generally so busy creating the future that they rarely have time to document the present. Luckily, Jordan Mechner did. With these journals, we can track the development of
Prince of Persia from a few penciled squiggles to a global franchise. For anyone aspiring to create a game--or any endeavor that takes months and man-hours--Jordans journal is sobering and inspiring. --
John August, screenwriter, author, host of Scriptnotes podcast


Review


Mechners journals are a time machine that takes us back to an era when ambitious young creators were making strange new video games all by themselves and making up the rules as they went. It is not a retrospective; instead, it is a present-tense diary written by the creator throughout the creation of his
-o-o-o-

GarantĂ­a del vendedor: 90 dĂ­as

Preguntas y respuestas

Preguntale al vendedor

Nadie hizo preguntas todavĂ­a.

¡Hacé la primera!